Antimatter
Introduction:
Antimatter was written for the iDevGames Original Mac Games 2005 contest. Unfortunately, I never had the time to polish it as much as I wanted, and it didn’t do very well. I still like the game however, and think it’s worth a try.
Story:
For years the anti-verse, the opposite dimension of ours, has been stealing energy. Now it’s time to get it back. You are the pilot of an inter-dimensional fighter ship capable of punching a hole though dimensions for a short time. Get in, get the anti-matter containment vessels, and get out fast!
Controls:
- Arrow keys fly the ship.
- Space bar dumps all of your momentum into the ball, stopping you and flinging it away.
- The balls are picked up automatically by proximity.
Objectives:
In each level, you must get all of the antimatter containers back to the warp rift as quickly as possible.
Several obstacles await you, doors, switches, containment fields, and glass.
Requirements:
- OS X 10.2 or better
- A 16MB Radeon, GeForce2 or better.
- Has been tested as low as a 1.25GHz G4/Radeon 8500 running 10.3.
Play:
OS X binary (PPC)Acknowledgments:
- The ‘Anklepants’ font is from 1001 fonts.
- The Ruby OpenGL Extension was originally written by Yoshiyuki Kusano, and edited by Keith Bauer.
- The Ruby OpenAL Extension was written by Keith Bauer.
- The sound effects and ship sprite are from the iDevGames asset library.