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Trash Bandits

Click for sound. Double click for fullscreen.

Download: TrashBandits.nes Emulation via JSNES

Start: Return
P1 Move: WASD
P1 Throw: G
P2 Move: ๐Ÿกจ๐Ÿกฉ๐Ÿกช๐Ÿกซ
P2 Throw: L

Instructions

Rumble in the rubble! Battle your fellow racoons for trash supremacy. Move using the directional controls and hold the throw button to pick up trash. Throwing it in your dumpster is worth 200 points each, or you can throw it at the other player to stun them. Each player also has a type of trash highlighted near their score that is temporarily worth 500 points each.

About

Brock made a fake cartridge photo for the game. A fun tradition. :)

We made this game for the 2026 Global Game Jam in 48 hours! This was my 7th NES game for the GGJ, and it's another hit. :D I worked new folks this year: Alex (programming), Brock (Sprites), and David (Backgrounds). I was a little worried about working with a team of 3 NES newcomers, but Alex dove right in on the programming side (they did most of it honestly), and Brock and David took to the art restrictions without too much problem. Brock commented at the end of the jam that it was much less difficult than he thought it would be at the beginning.

You can visit the GGJ page, or checkout the code on GitHub.

From left to right: Brock (art), Alex (code), Scott (me), David (art)

ROM Map

Here's a fun visualization I like. This is all the data in the ROM file interpreted as the NES's native graphics format. Each pixel represents 2 bits, and is arranged into tiles. It's fun to "see" the whole thing, and how little there really is. You can kind of see where the various data segments are, and even see a bit of the graphics even when they are compressed.