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NES Games

I really enjoy making NES games. They are the right mix of low level challenge, but also simple due to the hardware's limitations. I've tried doing retro-dev for other systems, but none of them have ever stuck. The GameBoy was my favorite system growing up, but I've found I don't really enjoy the mess that is z80 asm. I love working with m68k, but have struggled with making Sega Genesis games because it feels like the quality bar should be so much higher.

I end up using a mix of modern tools like cc65, Aseprite, VSCode, and Python. Original NES games were almost written almost exclusively in assembly, but it's nice to have flexibility. I write most of high level parts of my NES games in C, and just do the "fun" parts in assembly. ;)

Critical Match
A block stacking, shape matching platformer
Treasure Stack
A block stacking, action puzzle platformer

Global Game Jam Games

Getting ready to make NES games at the 2020 Global Game Jam!
Global Game Jam Demo
A demo to pitch making NES games for the Global Game Jam :)
Boba Buddies
A mini-metroidvania about saving your boba bubble buddies (GGJ 2025)
Slapstick
A boss battler about clowning around (GGJ 2024)
Blockade
A two player board game puzzle battler (GGJ 2021)
Super City Mayor
Fix up the town... and your approval ratings (GGJ 2020)
Over Crispd
Like Overcooked... but with gene sequencing (GGJ 2019)
Interglactic Transmissing
A two player puzzle (GGJ 2018)

Prototypes

Everyone needs more projects they never finish right?

NES Disassembler
The world's least useful disassembler.
Pinball Demo
Pinball physics prototype
Valence Demo
Physics platformer prototype