I'm trying to simulate a cell-like structure - accuracy not as important as aesthetics - but which will be able to shape itself accordingly to its environment, or a rough circle with no other obstacles present. So I start with a circle approximated by X line segments for the membrane, attached by pin-joints, and using a damped rotary spring between the line-segments to coerce a general sense of cohesion.
The problem is that when the blob deforms it either flattens like a pancake, or zooms around in a swarm of points, until chipmunk locks up.
So I'm starting to think my solution may be stupid, but I can't think of an alternative - any suggestions greatly appreciated, thanks!

